
Echo of Domineering: After suppressing a target, gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves.Echo of Leeching: Melee final blows start health regeneration for you and nearby allies.Echo of Persistence: Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.Echo of Undermining: Void grenades weaken enemies.Echo of Reprisal: Final blows when surrounded by combatants grant Super energy.Echo of Remnants: Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.Echo of Exchange: Melee final blows grant grenade energy.Echo of Provision: Damaging enemies with grenades grants melee energy.
Echo of Expulsion: Void ability kills cause enemies to explode. A set of four Fragments were locked behind the world’s first completion of the Vow of the Disciple raid, which took place on March 5. These are not class-exclusive, meaning they work with Warlocks, Hunters, and Titans alike. In addition to Aspects that lean into each class’ specific power fantasy, players will also have a few Fragments to choose from. While invisible and after a Stylish Execution, your next melee attack weakens enemies. Stylish Executioner: Defeating a Void-debuffed target (weakened, suppressed, or volatile) grants invisibility and Truesight. Vanishing Step: Dodging makes the Hunter invisible. In addition, Snare Bombs, upon attaching to surfaces or enemies, cause nearby allies to become invisible. Enemies caught in the cloud are weakened and allies become invisible. Trapper’s Ambush: Player can activate Quickfall to spend their melee charge and dive to the ground, creating a smoke cloud upon impact. Here are the three Aspects in Void 3.0, according to Bungie. Invisibility and Shadowshot are the Void Hunter’s biggest triumphs, and the Hunter Aspects play on that theme. You also gain an additional shield throw for your Sentinel Shield Super. Offensive Bulwark: While you have Overshield or are inside the Ward of Dawn, grenades charge significantly faster and you have increased melee damage. Those bunkering behind the shield will regenerate Overshield over time and extend the Overshield’s duration. Bastion: Casting Barricade generates Overshield for yourself and nearby allies. Controlled Demolition: Hitting a target with a Void ability or volatile detonation will make them volatile. Here are the upcoming Titan Aspects, according to the description on Bungie’s blog post. The Titan Aspects bring the class’ protective abilities to 11, giving players more ways to support the team through squad-wide Overshields and lots of explosions. Having a Ward of Dawn can save a team from incoming fire and even boost a fireteam’s damage by a large margin. Defeating an enemy who is being drained grants Rift energy. When your Void Soul deals damage, it restores either melee and grenade energy (if running Healing Rift), or health (if running Empowering Rift) back to you. When you damage an enemy with your weapon, your Void Soul will launch itself towards them and detonate nearby, attaching draining tendrils which deal damage and weaken the target.
Child of the Old Gods: Cast your Rift to summon a Void Soul.Feed the Void: Defeating an enemy with a Void ability activates Devour.Magnetic grenades overcharge into Handheld Supernova. Chaos Accelerant: Hold down the grenade button to overcharge your Vortex, Axion Bolt, Scatter, and Magnetic grenades.Here are the Warlock Aspects, based on their official description. Though two of them will seem somewhat familiar to players who used Void subclasses, one of them is completely new and will give players an unlikely ally in battle. All Void 3.0 Aspects and Fragments in The Witch Queen Warlock Aspectsīungie revealed what Aspects players can expect from Warlocks.